创建线程解析packet并存入队列
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26
main.cc
26
main.cc
@@ -17,11 +17,13 @@ struct OpenglVideoParam
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unsigned int texs[3];
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};
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int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& decoderParam, OpenglVideoParam& openglVideoParam, ShaderService*& shaderService)
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int InitVideo(SDL_Window*& window, const char* targetFilepath, VideoParam& videoParam, OpenglVideoParam& openglVideoParam, ShaderService*& shaderService)
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{
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InitDecoder(targetFilepath, decoderParam);
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const int client_width = decoderParam.width / 2;
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const int client_height = decoderParam.height / 2;
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InitDecoder(targetFilepath, videoParam);
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//FIX: when app exited, the fmtCtx was freed, so need notify decode thread to stop decode and exit.
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std::jthread(RequestPacket, std::ref(videoParam)).detach();
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const int client_width = videoParam.width / 2;
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const int client_height = videoParam.height / 2;
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window = SDL_CreateWindow(
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"MP",
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SDL_WINDOWPOS_UNDEFINED,
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@@ -121,9 +123,9 @@ void InitImg(SDL_Window*& window, const char* filepath, SDL_Renderer*& renderer,
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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}
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void OpenglRenderVideo(DecoderParam& decoderParam, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
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void OpenglRenderVideo(VideoParam& videoParam, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
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{
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auto frame = RequestFrame(decoderParam);
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auto frame = RequestFrame(videoParam);
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if (frame == nullptr)
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return;
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// TODO: TIMER
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@@ -169,7 +171,7 @@ int main(int argc, char** const argv)
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int client_width, client_height;
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SDL_Window* window = nullptr;
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DecoderParam decoderParam{};
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VideoParam videoParam{};
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OpenglVideoParam openglVideoParam{};
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ShaderService* shaderService = nullptr;
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SDL_Surface* surface = nullptr;
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@@ -185,8 +187,8 @@ int main(int argc, char** const argv)
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{
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case FileType::VIDEO:
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{
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InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService);
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const auto stream_frame_rate = decoderParam.fmtCtx->streams[decoderParam.videoStreamIndex]->avg_frame_rate;
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InitVideo(window, targetFilepath, videoParam, openglVideoParam, shaderService);
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const auto stream_frame_rate = videoParam.fmtCtx->streams[videoParam.videoStreamIndex]->avg_frame_rate;
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framerate = static_cast<double>(stream_frame_rate.den) / stream_frame_rate.num;
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break;
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}
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@@ -234,7 +236,7 @@ int main(int argc, char** const argv)
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switch (fileType)
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{
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case FileType::VIDEO:
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OpenglRenderVideo(decoderParam, openglVideoParam, shaderService);
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OpenglRenderVideo(videoParam, openglVideoParam, shaderService);
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SDL_GL_SwapWindow(window);
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std::this_thread::sleep_until(current_time + std::chrono::milliseconds(static_cast<int>(framerate * 1000)));
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current_time = std::chrono::system_clock::now();
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@@ -247,8 +249,8 @@ int main(int argc, char** const argv)
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}
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}
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avcodec_close(decoderParam.codecCtx);
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avformat_close_input(&(decoderParam.fmtCtx));
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avcodec_close(videoParam.codecCtx);
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avformat_close_input(&(videoParam.fmtCtx));
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SDL_GL_DeleteContext(openglVideoParam.glContext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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