12 lines
		
	
	
		
			214 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			214 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 330 core
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								layout (location = 0) in vec3 aPos;
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								layout (location = 1) in vec2 aTexCoord;
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								out vec2 TexCoord;
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								void main()
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								{
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								    gl_Position = vec4(aPos, 1.0);
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								    TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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								}
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