254 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- Python -*-
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# Copyright 2008 Google Inc. All Rights Reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are
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# met:
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#
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#     * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#     * Redistributions in binary form must reproduce the above
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# copyright notice, this list of conditions and the following disclaimer
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# in the documentation and/or other materials provided with the
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# distribution.
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#     * Neither the name of Google Inc. nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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# Author: joi@google.com (Joi Sigurdsson)
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# Author: vladl@google.com (Vlad Losev)
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#
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# Shared SCons utilities for building Google Test inside and outside of
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# Google's environment.
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#
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EnsurePythonVersion(2, 3)
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BUILD_DIR_PREFIX = 'build'
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class SConstructHelper:
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  def __init__(self):
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    # A dictionary to look up an environment by its name.
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    self.env_dict = {}
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  def Initialize(self, build_root_path, support_multiple_win_builds=False):
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    test_env = Environment()
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    platform = test_env['PLATFORM']
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    if platform == 'win32':
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      if support_multiple_win_builds:
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        available_build_types = ['win-dbg8', 'win-opt8', 'win-dbg', 'win-opt']
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      else:
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        available_build_types = ['win-dbg', 'win-opt']
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    elif platform == 'darwin':  # MacOSX
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      available_build_types = ['mac-dbg', 'mac-opt']
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    else:
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      available_build_types = ['dbg', 'opt']  # Assuming POSIX-like environment
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                                              # with GCC by default.
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    vars = Variables()
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    vars.Add(ListVariable('BUILD', 'Build type', available_build_types[0],
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                          available_build_types))
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    vars.Add(BoolVariable('GTEST_BUILD_SAMPLES', 'Build samples', False))
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    vars.Add(BoolVariable('GTEST_BUILD_TESTS', 'Build tests', True))
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    # Create base environment.
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    self.env_base = Environment(variables=vars,
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                                BUILD_MODE={'BUILD' : '"${BUILD}"'})
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    # Leave around a variable pointing at the build root so that SConscript
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    # files from outside our project root can find their bearings.  Trick
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    # borrowed from Hammer in Software Construction Toolkit
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    # (http://code.google.com/p/swtoolkit/); if/when we switch to using the
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    # Hammer idioms instead of just Hammer's version of SCons, we should be
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    # able to remove this line.
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    self.env_base['SOURCE_ROOT'] = self.env_base.Dir(build_root_path)
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    # And another that definitely always points to the project root.
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    self.env_base['PROJECT_ROOT'] = self.env_base.Dir('.').abspath
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    # Enable scons -h
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    Help(vars.GenerateHelpText(self.env_base))
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  def AllowVc71StlWithoutExceptions(self, env):
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    env.Append(
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        CPPDEFINES = [# needed for using some parts of STL with exception
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                      # disabled.  The scoop is given here, with comments
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                      # from P.J. Plauger at
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                      # http://groups.google.com/group/microsoft.public.vc.stl/browse_thread/thread/5e719833c6bdb177?q=_HAS_EXCEPTIONS+using+namespace+std&pli=1
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                      '_TYPEINFO_'])
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  def MakeWinBaseEnvironment(self):
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    win_base = self.env_base.Clone(
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        platform='win32',
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        CCFLAGS=['-GS',             # Enable buffer security check
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                 '-W4',             # Warning level
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                 # Disables warnings that are either uninteresting or
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                 # hard to fix.
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                 '-WX',             # Treat warning as errors
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                 #'-GR-',           # Disable runtime type information
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                 '-RTCs',           # Enable stack-frame run-time error checks
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                 '-RTCu',           # Report when variable used without init.
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                 #'-EHs',           # enable C++ EH (no SEH exceptions)
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                 '-nologo',         # Suppress logo line
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                 '-J',              # All chars unsigned
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                 #'-Wp64',          # Detect 64-bit portability issues.  This
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                                    # flag has been deprecated by VS 2008.
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                 '-Zi',             # Produce debug information in PDB files.
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                 ],
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        CCPDBFLAGS='',
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        CPPDEFINES=['_UNICODE', 'UNICODE',
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                    'WIN32', '_WIN32',
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                    'STRICT',
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                    'WIN32_LEAN_AND_MEAN',
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                    '_HAS_EXCEPTIONS=0',
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                    ],
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        LIBPATH=['#/$MAIN_DIR/lib'],
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        LINKFLAGS=['-MACHINE:x86',  # Enable safe SEH (not supp. on x64)
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                   '-DEBUG',        # Generate debug info
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                   '-NOLOGO',       # Suppress logo line
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                   ],
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        # All strings in string tables zero terminated.
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        RCFLAGS=['-n'])
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    return win_base
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  def SetBuildNameAndDir(self, env, name):
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    env['BUILD_NAME'] = name;
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    env['BUILD_DIR'] = '%s/%s' % (BUILD_DIR_PREFIX, name)
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    self.env_dict[name] = env
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  def MakeWinDebugEnvironment(self, base_environment, name):
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    """Takes a VC71 or VC80 base environment and adds debug settings."""
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    debug_env = base_environment.Clone()
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    self.SetBuildNameAndDir(debug_env, name)
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    debug_env.Append(
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        CCFLAGS = ['-Od',             # Disable optimizations
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                   '-MTd',            # Multithreaded, static link (debug)
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                                      # Path for PDB files
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                   '-Fd%s\\' % debug_env.Dir(debug_env['BUILD_DIR']),
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                   ],
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        CPPDEFINES = ['DEBUG',
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                      '_DEBUG',
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                      ],
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        LIBPATH = [],
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        LINKFLAGS = ['-INCREMENTAL:yes',
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                     '/OPT:NOICF',
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                     ]
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        )
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    return debug_env
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  def MakeWinOptimizedEnvironment(self, base_environment, name):
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    """Takes a VC71 or VC80 base environment and adds release settings."""
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    optimized_env = base_environment.Clone()
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    self.SetBuildNameAndDir(optimized_env, name)
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    optimized_env.Append(
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        CCFLAGS = ['-GL',             # Enable link-time code generation (/GL)
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                   '-GF',             # Enable String Pooling (/GF)
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                   '-MT',             # Multithreaded, static link
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                                      # Path for PDB files
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                   '-Fd%s\\' % optimized_env.Dir(optimized_env['BUILD_DIR']),
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                   # Favor small code (this is /O1 minus /Og)
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                   '-Os',
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                   '-Oy',
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                   '-Ob2',
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                   '-Gs',
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                   '-GF',
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                   '-Gy',
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                   ],
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        CPPDEFINES = ['NDEBUG',
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                      '_NDEBUG',
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                      ],
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        LIBPATH = [],
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        ARFLAGS = ['-LTCG'],            # Link-time Code Generation
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        LINKFLAGS = ['-LTCG',           # Link-time Code Generation
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                     '-OPT:REF',        # Optimize by reference.
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                     '-OPT:ICF=32',     # Optimize by identical COMDAT folding
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                     '-OPT:NOWIN98',    # Optimize by not aligning section for
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                                        # Win98
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                     '-INCREMENTAL:NO', # No incremental linking as we don't
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                                        # want padding bytes in release build.
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                     ],
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        )
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    return optimized_env
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  def AddGccFlagsTo(self, env, optimized):
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    env.Append(CCFLAGS=['-fno-exceptions',
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                        '-Wall',
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                        '-Werror',
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                       ])
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    if optimized:
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      env.Append(CCFLAGS=['-O2'], CPPDEFINES=['NDEBUG', '_NDEBUG'])
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    else:
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      env.Append(CCFLAGS=['-g'], CPPDEFINES=['DEBUG', '_DEBUG'])
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  def ConfigureGccEnvironments(self):
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    # Mac environments.
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    mac_base = self.env_base.Clone(platform='darwin')
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    mac_dbg = mac_base.Clone()
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    self.AddGccFlagsTo(mac_dbg, optimized=False)
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    self.SetBuildNameAndDir(mac_dbg, 'mac-dbg')
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    mac_opt = mac_base.Clone()
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    self.AddGccFlagsTo(mac_opt, optimized=True)
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    self.SetBuildNameAndDir(mac_opt, 'mac-opt')
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    # Generic GCC environments.
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    gcc_dbg = self.env_base.Clone()
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    self.AddGccFlagsTo(gcc_dbg, optimized=False)
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    self.SetBuildNameAndDir(gcc_dbg, 'dbg')
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    gcc_opt = self.env_base.Clone()
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    self.AddGccFlagsTo(gcc_opt, optimized=True)
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    self.SetBuildNameAndDir(gcc_opt, 'opt')
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  def BuildSelectedEnvironments(self):
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    # Build using whichever environments the 'BUILD' option selected
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    for build_name in self.env_base['BUILD']:
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      print 'BUILDING %s' % build_name
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      env = self.env_dict[build_name]
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      # Make sure SConscript files can refer to base build dir
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      env['MAIN_DIR'] = env.Dir(env['BUILD_DIR'])
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      #print 'CCFLAGS: %s' % env.subst('$CCFLAGS')
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      #print 'LINK: %s' % env.subst('$LINK')
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      #print 'AR: %s' % env.subst('$AR')
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      #print 'CC: %s' % env.subst('$CC')
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      #print 'CXX: %s' % env.subst('$CXX')
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      #print 'LIBPATH: %s' % env.subst('$LIBPATH')
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      #print 'ENV:PATH: %s' % env['ENV']['PATH']
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      #print 'ENV:INCLUDE: %s' % env['ENV']['INCLUDE']
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      #print 'ENV:LIB: %s' % env['ENV']['LIB']
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      #print 'ENV:TEMP: %s' % env['ENV']['TEMP']
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      Export('env')
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      # Invokes SConscript with variant_dir being build/<config name>.
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      # Counter-intuitively, src_dir is relative to the build dir and has
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      # to be '..' to point to the scons directory.
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      SConscript('SConscript',
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                 src_dir='..',
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                 variant_dir=env['BUILD_DIR'],
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                 duplicate=0)
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sconstruct_helper = SConstructHelper()
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Return('sconstruct_helper')
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