Introduces macro GTEST_HAS_STREAM_REDIRECTION_ (by Vlad Losev); fixes unsynchronized color text output on Windows (by Vlad Losev); fixes the cmake script to work with MSVC 10 (by Manuel Klimek).

This commit is contained in:
zhanyong.wan
2010-01-28 21:50:29 +00:00
parent fd6f2a8a4b
commit 81e1cc73c8
5 changed files with 55 additions and 18 deletions

View File

@@ -441,8 +441,7 @@ GTestLog::~GTestLog() {
#pragma warning(disable: 4996)
#endif // _MSC_VER
// Stream capturing is not supported on Windows Mobile.
#if !GTEST_OS_WINDOWS_MOBILE
#if GTEST_HAS_STREAM_REDIRECTION_
// Object that captures an output stream (stdout/stderr).
class CapturedStream {
@@ -575,7 +574,7 @@ String GetCapturedStdout() { return GetCapturedStream(&g_captured_stdout); }
// Stops capturing stderr and returns the captured string.
String GetCapturedStderr() { return GetCapturedStream(&g_captured_stderr); }
#endif // !GTEST_OS_WINDOWS_MOBILE
#endif // GTEST_HAS_STREAM_REDIRECTION_
#if GTEST_HAS_DEATH_TEST

View File

@@ -2631,13 +2631,15 @@ void ColoredPrintf(GTestColor color, const char* fmt, ...) {
GetConsoleScreenBufferInfo(stdout_handle, &buffer_info);
const WORD old_color_attrs = buffer_info.wAttributes;
// We need to flush the stream buffers into the console before each
// SetConsoleTextAttribute call lest it affect the text that is already
// printed but has not yet reached the console.
fflush(stdout);
SetConsoleTextAttribute(stdout_handle,
GetColorAttribute(color) | FOREGROUND_INTENSITY);
vprintf(fmt, args);
// Unless we flush stream buffers now the next SetConsoleTextAttribute
// call can reset the color before the output reaches the console.
fflush(stdout);
fflush(stdout);
// Restores the text color.
SetConsoleTextAttribute(stdout_handle, old_color_attrs);
#else