Remove duplicate code
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			@@ -2894,27 +2894,17 @@ WORD GetColorAttribute(GTestColor color) {
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  }
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					  }
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}
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					}
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int GetBgOffset(WORD background_mask) {
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					int GetBitOffset(WORD color_mask) {
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  if (background_mask == 0) return 0;
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					  if (color_mask == 0) return 0;
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  int bitOffset = 0;
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					  int bitOffset = 0;
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  while((background_mask & 1) == 0) {
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					  while((color_mask & 1) == 0) {
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    background_mask >>= 1;
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					    color_mask >>= 1;
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    ++bitOffset;
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					    ++bitOffset;
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  }
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					  }
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  return bitOffset;
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					  return bitOffset;
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}
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					}
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int GetFgOffset(WORD foreground_mask) {
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  if (foreground_mask == 0) return 0;
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  int bitOffset = 0;
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  while((foreground_mask & 1) == 0) {
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    foreground_mask >>= 1;
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    ++bitOffset;
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  }
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  return bitOffset;
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}
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WORD GetNewColor(GTestColor color, WORD old_color_attrs) {
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					WORD GetNewColor(GTestColor color, WORD old_color_attrs) {
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  // Let's reuse the BG
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					  // Let's reuse the BG
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  static const WORD background_mask = BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY;
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					  static const WORD background_mask = BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY;
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@@ -2922,8 +2912,8 @@ WORD GetNewColor(GTestColor color, WORD old_color_attrs) {
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  const WORD existing_bg = old_color_attrs & background_mask;
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					  const WORD existing_bg = old_color_attrs & background_mask;
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  WORD new_color = GetColorAttribute(color) | existing_bg | FOREGROUND_INTENSITY;
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					  WORD new_color = GetColorAttribute(color) | existing_bg | FOREGROUND_INTENSITY;
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  static const int bg_bitOffset = GetBgOffset(background_mask);
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					  static const int bg_bitOffset = GetBitOffset(background_mask);
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  static const int fg_bitOffset = GetFgOffset(foreground_mask);
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					  static const int fg_bitOffset = GetBitOffset(foreground_mask);
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  if (((new_color & background_mask) >> bg_bitOffset) == ((new_color & foreground_mask) >> fg_bitOffset)) {
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					  if (((new_color & background_mask) >> bg_bitOffset) == ((new_color & foreground_mask) >> fg_bitOffset)) {
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    new_color ^= FOREGROUND_INTENSITY; //invert intensity
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					    new_color ^= FOREGROUND_INTENSITY; //invert intensity
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